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Il-2 sturmovik battle of stalingrad ju87
Il-2 sturmovik battle of stalingrad ju87









il-2 sturmovik battle of stalingrad ju87
  1. #Il 2 sturmovik battle of stalingrad ju87 how to#
  2. #Il 2 sturmovik battle of stalingrad ju87 skin#
  3. #Il 2 sturmovik battle of stalingrad ju87 mods#

Damage model has (already) been improved (from RoF point of view). Aircraft will have field modifications. Compressibility of air will be modelled. High altitude contrails will be modeled. Machine gun synchronizers will be accurately modeled (as in RoF). Rainfall will be modeled on the cockpit glass. Will be able to open the canopy (with impact on aerodynamics) Realistic sound travel time (sound waves will be simulated). Aircraft "weathering" option/slider (as in CloD) will not be available. Track recording will be available (as in RoF). No pilot body in cockpit view (possible feature for the future/after release). Parachute jump and bail out will be implemented (how detailed unknown yet). Multiple AI difficulty levels (novice, ace, etc). AI will be able to make decisions when to return to base (due to damage/fuel/ammo/etc). AI will fly with the same flight model as the player (no simplifications). Engines will operate in a realistic manner as they do in RoF. Cockpit details will not be modeled to CloD level. Cockpit switches and toggles will be animated (to what extent unknown yet). For SP: QMB, Single Missions and a Career/Campaign system. Will include both multi-player and single-player gameplay options. Would like to return to the original IL-2 idea. Not a study/training sim (think FSX, DCS), but a combat simulator. Only the critical systems will be modeled: propeller pitch, boost, altitude control, different mechanization, weapons etc. Not a CloD clone sequel, a brand new game. Map Editor as a tool will not be available (however theoretically it will be possible to create new maps without an editor).

il-2 sturmovik battle of stalingrad ju87

User skinning will be supported with provided templates.

#Il 2 sturmovik battle of stalingrad ju87 skin#

Official Skin Packs will be used (as in RoF).

#Il 2 sturmovik battle of stalingrad ju87 mods#

Other types of mods will be supported (as with "mods on" in RoF). The sound will be designed for stereo (but will work fine with multi-channel output). Will not use GPGPU (not applicable and no server-side option). Force-feedback will be supported (and "better than previous games"). Multi-monitor setups will be supported. External physical instrument support (as IL-2 DeviceLink) will not be available at launch. Multi-core support will be the same as in RoF (best with 4-core CPU). Multi-threading and multiple cores will be utilized. Engine can support different types of player vehicles from main battle tanks to giant robots. Work will be done to make the engine ready for WWII aircraft. Native 64-bit support is still considered. If this product is a success - DirectX 11 support will be considered for the future. Engine will be DirectX 9 based on launch. Will use Digital Nature (Rise of Flight) engine. Private project, no government/state is involved with financing. New theaters and planes are planned for the future if everything goes to plan. New content added over time after initial launch (paid). Free-to-play client (as with RoF) will not be available. Business model will be a hybrid between RoF and the old IL-2.

il-2 sturmovik battle of stalingrad ju87

Business model will have some similar aspects with RoF, but it will not be identical. Initial client release is slated for early 2014. "Loft" Demonstrates some of the latest BoS lighting ( It won't be F2P ).īf.109 Online test / LaGG 3 ( May seem pointless but it's to show that planes aren't bouncing all over the place due to the netcode. They also announced they adopted a different payment system than what they implemented in Rise of Flight, so no more buying individual planes and campaigns at DLC price - However no solid details have been given yet. IL-2 BoS will be based on the same engine as RoF running DirectX 9, however it will see a slew of graphical updates.

#Il 2 sturmovik battle of stalingrad ju87 how to#

Unfortunately the name has been beat to the ground and spat on with all those terrible arcade titles and the last IL-2 Cliffs of Dover, which was so broken and half-baked that it's already dead in the water - No more support.Īnyone familiar with 777 Studios know they are a quality studio, lot of attention to details and know how to make a solid game. The original IL-2 was probably one of the best and most renowned flight simulators in the industry, it even has an active community to this day. They also opened up the pre-order program - They already have early access slated for Autumn 2013 for the Premium Edition and Winter for the Standard Edition. Now a bit of footage, developer diaries and presentations are starting to be released. Last year the team behind Rise of Flight ( 777 Studios ) announced they were working on the new IL-2.











Il-2 sturmovik battle of stalingrad ju87